

This is exactly the micromanagement-heavy World War II RTS its older brother is, with the unapologetic elevation of small-scale tactics over macro-level strategic decisions. With few exceptions, it looks the same, plays the same, and sounds the same.

You could be forgiven for thinking Company of Heroes 2 is an expansion rather than a sequel.

As nice as the new engine technology behind the realistic line-of-sight mechanic is, the terrible campaign and unconscionable multiplayer grind make this a step back from the excellent original. Coming from Relic Entertainment as the follow-up to one of the landmark real-time strategy games in the genre’s history, though, it fails to meet expectations. If it had been made by an upstart studio trying to make a name for itself, we’d be praising its ambition and presentation.
